It does seem really simple, but of course it's much deeper once you start playing the game. If you have played any trading/collectible card games, you should be right at home with how battles flow. Each card has a mana cost to summon, and you recover 3 mana at the start of each turn. They will attack any opposing cards in front of them, and move one space forward in any turn possible. On your turn, you can place one of your cards on any of the unoccupied blue squares. Castles flank both of the short sides and represents you and the opponent. The card battles take place on a 7x3 grid separated into 9 blue squares, then 3 gray squares and lastly, 9 red squares. At the end of each area, you'll fight the boss, then see some more story and move onto the next area. Their are small offshoots where there might be new opponents, extra money, rub points or cards. There are occasional gates that block your progress and you must fight in order to proceed. The map consists of various points connected by lines laid over a picture of the region's topography. After the story kicks off, you must travel around through the various regions of the world to procure their Magna Quartzes and keep them safe. As a fan of trading/collectible card games, I decided to check it out and see if the game deserves its wrap or not. Monster Monpiece is a card-based strategy game that became infamous for its rubbing mechanic.
0 Comments
Leave a Reply. |