![]() The issues with climbing mechanics take these infrequent irritations and make them full-blown infuriating.Ĭombat out in the open world has many of the same complaints as climbing, including the laggy feeling to the controls and your character having a hard time staying on her feet, but has the added annoyance in the form of weapons so breakable that they feel like they’re made out of fine china. There’s nothing worse than finally getting on top of a beast and reaching the area where you can deal damage, only to get repeatedly interrupted as you’re shaken around until you finally run out of stamina and tumble back to the ground. These problems mesh with the existing minor annoyances associated with this kind of game in the worst way possible – things like how you’re constantly interrupted by the beast shaking you around like a rag doll and have to monitor your stamina meter the whole time. Considering how much time you spend climbing in Praey for the Gods, these annoyances end up haunting you almost every single step of the way through a mercifully short five-hour playthrough. Sometimes you’ll even just fall off of whatever you were climbing when you’ve still got stamina left and plummet to your death in a fit of pure rage. ![]() ![]() You’ll get caught on random surfaces as you go and have to frantically jiggle the thumbstick until you break free, or start climbing in the wrong direction for no discernible reason and struggle to regain control. Climbing giant beasts is supposed to be Praey for the Gods’ headliner, but because you move so incredibly slowly, and the controls for climbing are so inconsistent, it oftentimes is more irritating than fun. ![]()
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